0 – UInt32 > dwID > Itemin Son 3 hanesi
1 – String > szHeader > Itemin adı
2 – UInt32 > a > Genelde boş olur ama itemin ana kodu yazar.
3 – String > szRemark > Burası önemsiz genelde japonca veya korece karakterler ( orn : ±âº»¾÷10 )
4 – UInt32 > dwt > Efekt kodu ( Fire , Glacier vs… )
5 – UInt32 > a2 > Item Görüntü Kodu
6 – UInt32 > a3 > Item Simge kodu
7 – Byte > byMagicOrRare > Item türü ( 4 = Unique , 5 = Upgrade Item , 6 = Event Item vs… )
8 – Int16 > siDamage > Atak Değeri
9 – Int16 > siAttackIntervalPercentage > Genelde bu değer 100
10 – Int16 > siHitRate > Attack Power % ( Örnek skeleton belt )
11 – Int16 > siEvationRate > Dodge Rate % ( örnek elf belt )
12 – Int16 > siMaxDurability > Max. Durability
13 – Int16 > siPriceMultiply > Fiyat
14 – Int16 > siDefense > Defans
15 – Int16 > siDefenseRateDagger > Dagger Defans
16 – Int16 > siDefenseRateSword > Sword Defans
17 – Int16 > siDefenseRateBlow > Club Defans
18 – Int16 > siDefenseRateAxe > Axe Defans
19 – Int16 > siDefenseRateSpear > Spear Defans
20 – Int16 > siDefenseRateArrow > Arrow Defans
21 – Byte > byDamageFire > Fire Damage
22 – Byte > byDamageIce > Glacier Damage
23 – Byte > byDamageThuner > Lightning Damage
24 – Byte > byDamagePoison > Poison Damage
25 – Byte > byStillHP > Hp Recovery
26 – Byte > byDamageMP > Mp Damage ( karşı tarafın manasını yer )
27 – Byte > byStillMP > Mp Recovery
28 – Byte > byReturnPhysicalDamage > Rebel Physical Damage
29 – Byte > bySoulBind > Genelde 0 veya 1
30 – Int16 > siBonusStr > Bonus Strengh (stat)
31 – Int16 > siBonusSta > Bonus Health Bonus (stat)
32 – Int16 > siBonusDex > Bonus Dexterity (stat)
33 – Int16 > siBonusInt > Bonus Intelligence (stat)
34 – Int16 > siBonusMagicAttak > Bonus Magic Power (stat)
35 – Int16 > siBonusHP > Bonus HP
36 – Int16 > siBonusMSP > Bonus MP
37 – Int16 > siRegistFire > Fire Resist
38 – Int16 > siRegistIce > Glacier Resist
39 – Int16 > siRegistElec > Lightning Resist
40 – Int16 > siRegistMagic > Magic Resist
41 – Int16 > siRegistPoison > Poison Resist
42 – Int16 > siRegistCurse > Curse Resist
43 – UInt32 > dwEffectIDint > Genelde bu değer 0
44 – UInt32 > dwEffectID2 int > Genelde bu değer 0
45 – Int16 > siNeedLevel > Gerekli Level
46 – Int16 > siNeedRank > Gerekli Rank
47 – Int16 > siNeedTitle > Gerekli Title
48 – Int16 > siNeedStrength > Gerekli STR (stat)
49 – Int16 > siNeedStamina > Gerekli HP (stat)
50 – Int16 > siNeedDexterity > Gerekli DEX (stat)
51 – Int16 > siNeedInteli > Gerekli INT (stat)
52 – Int16 > siNeedMagicAttack > Gerekli MP (stat)