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Cuceko

[1298] Detaylı .Evt Edit (Quest oluşturmak)

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M Çevrimdışı
11 Ocak 2014
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Cevap: [1298] Detaylı .Evt Edit (Quest oluşturmak)



Cevap: [1298] Detaylı .Evt Edit (Quest oluşturmak)
 
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HFExpress

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22 Eylül 2013
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Cevap: [1298] Detaylı .Evt Edit (Quest oluşturmak)



Mrb. arkadaşlar internette bu konu hakkında yeterli bilgi olmadığı kanaatindeyim bu yüzden basit ve detaylı bi şekilde 1299 için ".evt" nasıl editlendiğini anlatıcam.



hemen başlayalım ;



öncelikle aşağıdaki kodu query analyzerde çalıştırıp çıkan listeden npcmizin bytype kodunu öğreniyoruz .



***Hidden content cannot be quoted.***



Alıntı değildir.Alıntı yapan arkadaşlar alıntı yaptıklarını lütfen belirtsinler.

Kolay Gelsin ;) :dance:

asd asd asd asda
 
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Rado

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Cevap: [1298] Detaylı .Evt Edit (Quest oluşturmak)



emege saygı
 
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ggh07

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Cevap: [1298] Detaylı .Evt Edit (Quest oluşturmak)



Teşekkürler
 
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EnjoyGame

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31 Ocak 2013
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Cevap: [1298] Detaylı .Evt Edit (Quest oluşturmak)



EVENT 17550E SELECT_MSG 600 61000 60000 42010 60001 42020 60002 42030 60003 22040 60004 42050 60005 42060 60006 42070 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ; ENDEVENT 42010 ; Fragment of ArroganceE RUN_EVENT 42011 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things.E RUN_EVENT 42012ENDEVENT 42011 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message.A HOWMUCH_ITEM 389160000 0 0E SAY -1 -1 61001 -1 -1 -1 -1 -1 -1 -1E RETURNENDEVENT 42012 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events.A HOWMUCH_ITEM 389160000 1 9999E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have)E RUN_EVENT 42013E RUN_EVENT 42014E RUN_EVENT 42015E RUN_EVENT 42016E RUN_EVENT 42017E RUN_EVENT 42018E RUN_EVENT 42019ENDEVENT 42013 ; DICE FOR SHERIONA CHECK_DICE 1E RUN_EXCHANGE 40001 ENDEVENT 42014 ; DICE FOR LUGIASA CHECK_DICE 2E RUN_EXCHANGE 40001ENDEVENT 42015 ; DICE FOR AVEDONA CHECK_DICE 3E RUN_EXCHANGE 40001ENDEVENT 42016 ; DICE FOR HELENOIDA CHECK_DICE 4E RUN_EXCHANGE 40001ENDEVENT 42017 ; DICE FOR HELL BLOODA CHECK_DICE 5E RUN_EXCHANGE 40001ENDEVENT 42018 ; DICE FOR GARPA CHECK_DICE 6E RUN_EXCHANGE 40001ENDEVENT 42019 ; DICE FOR ELYSIUMA CHECK_DICE 7E RUN_EXCHANGE 40001ENDEVENT 42020 ; Fragment of GluttonyE RUN_EVENT 42021 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things.E RUN_EVENT 42022ENDEVENT 42021 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message.A HOWMUCH_ITEM 389161000 0 0E SAY -1 -1 60001 -1 -1 -1 -1 -1 -1 -1E RETURNENDEVENT 42022 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events.A HOWMUCH_ITEM 389161000 1 9999E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have)E RUN_EVENT 42023E RUN_EVENT 42024E RUN_EVENT 42025E RUN_EVENT 42026E RUN_EVENT 42027E RUN_EVENT 42028E RUN_EVENT 42029ENDEVENT 42023 ; DICE FOR SHERIONA CHECK_DICE 1E RUN_EXCHANGE 40002 ENDEVENT 42024 ; DICE FOR LUGIASA CHECK_DICE 2E RUN_EXCHANGE 40002ENDEVENT 42025 ; DICE FOR AVEDONA CHECK_DICE 3E RUN_EXCHANGE 40002ENDEVENT 42026 ; DICE FOR HELENOIDA CHECK_DICE 4E RUN_EXCHANGE 40002ENDEVENT 42027 ; DICE FOR HELL BLOODA CHECK_DICE 5E RUN_EXCHANGE 40002ENDEVENT 42028 ; DICE FOR GARPA CHECK_DICE 6E RUN_EXCHANGE 40002ENDEVENT 42029 ; DICE FOR ELYSIUMA CHECK_DICE 7E RUN_EXCHANGE 40002ENDEVENT 42030 ; Fragment of RageE RUN_EVENT 42031 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things.E RUN_EVENT 42032ENDEVENT 42031 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message.A HOWMUCH_ITEM 389162000 0 0E SAY -1 -1 60002 -1 -1 -1 -1 -1 -1 -1E RETURNENDEVENT 42032 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events.A HOWMUCH_ITEM 389162000 1 9999E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have)E RUN_EVENT 42033E RUN_EVENT 42034E RUN_EVENT 42035E RUN_EVENT 42036E RUN_EVENT 42037E RUN_EVENT 42038E RUN_EVENT 42039ENDEVENT 42033 ; DICE FOR SHERIONA CHECK_DICE 1E RUN_EXCHANGE 40003ENDEVENT 42034 ; DICE FOR LUGIASA CHECK_DICE 2E RUN_EXCHANGE 40003ENDEVENT 42035 ; DICE FOR AVEDONA CHECK_DICE 3E RUN_EXCHANGE 40003ENDEVENT 42036 ; DICE FOR HELENOIDA CHECK_DICE 4E RUN_EXCHANGE 40003ENDEVENT 42037 ; DICE FOR HELL BLOODA CHECK_DICE 5E RUN_EXCHANGE 40003ENDEVENT 42038 ; DICE FOR GARPA CHECK_DICE 6E RUN_EXCHANGE 40003ENDEVENT 42039 ; DICE FOR ELYSIUMA CHECK_DICE 7E RUN_EXCHANGE 40003ENDEVENT 22040 ; Fragment of SlothE RUN_EVENT 22041 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things.E RUN_EVENT 22042ENDEVENT 22041 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message.A HOWMUCH_ITEM 389163000 0 0E SAY -1 -1 60003 -1 -1 -1 -1 -1 -1 -1E RETURNENDEVENT 22042 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events.A HOWMUCH_ITEM 389163000 1 9999E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have)E RUN_EVENT 22043E RUN_EVENT 22044E RUN_EVENT 22045E RUN_EVENT 22046E RUN_EVENT 22047E RUN_EVENT 22048E RUN_EVENT 22049ENDEVENT 22043 ; DICE FOR SHERIONA CHECK_DICE 1E RUN_EXCHANGE 40004 ENDEVENT 22044 ; DICE FOR LUGIASA CHECK_DICE 2E RUN_EXCHANGE 40004ENDEVENT 22045 ; DICE FOR AVEDONA CHECK_DICE 3E RUN_EXCHANGE 40004ENDEVENT 22046 ; DICE FOR HELENOIDA CHECK_DICE 4E RUN_EXCHANGE 40004ENDEVENT 22047 ; DICE FOR HELL BLOODA CHECK_DICE 5E RUN_EXCHANGE 40004ENDEVENT 22048 ; DICE FOR GARPA CHECK_DICE 6E RUN_EXCHANGE 40004ENDEVENT 22049 ; DICE FOR ELYSIUMA CHECK_DICE 7E RUN_EXCHANGE 40004ENDEVENT 42050 ; Fragment of SlothE RUN_EVENT 42051 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things.E RUN_EVENT 42052ENDEVENT 42051 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message.A HOWMUCH_ITEM 389164000 0 0E SAY -1 -1 60004 -1 -1 -1 -1 -1 -1 -1E RETURNENDEVENT 42052 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events.A HOWMUCH_ITEM 389164000 1 9999E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have)E RUN_EVENT 42053E RUN_EVENT 42054E RUN_EVENT 42055E RUN_EVENT 42056E RUN_EVENT 42057E RUN_EVENT 42058E RUN_EVENT 42059ENDEVENT 42053 ; DICE FOR SHERIONA CHECK_DICE 1E RUN_EXCHANGE 40005 ENDEVENT 42054 ; DICE FOR LUGIASA CHECK_DICE 2E RUN_EXCHANGE 40005ENDEVENT 42055 ; DICE FOR AVEDONA CHECK_DICE 3E RUN_EXCHANGE 40005ENDEVENT 42056 ; DICE FOR HELENOIDA CHECK_DICE 4E RUN_EXCHANGE 40005ENDEVENT 42057 ; DICE FOR HELL BLOODA CHECK_DICE 5E RUN_EXCHANGE 40005ENDEVENT 42058 ; DICE FOR GARPA CHECK_DICE 6E RUN_EXCHANGE 40005ENDEVENT 42059 ; DICE FOR ELYSIUMA CHECK_DICE 7E RUN_EXCHANGE 40005ENDEVENT 42060 ; Fragment of LecheryE RUN_EVENT 42061 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things.E RUN_EVENT 42062ENDEVENT 42061 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message.A HOWMUCH_ITEM 389165000 0 0E SAY -1 -1 60005 -1 -1 -1 -1 -1 -1 -1E RETURNENDEVENT 42062 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events.A HOWMUCH_ITEM 389165000 1 9999E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have)E RUN_EVENT 42063E RUN_EVENT 42064E RUN_EVENT 42065E RUN_EVENT 42066E RUN_EVENT 42067E RUN_EVENT 42068E RUN_EVENT 42069ENDEVENT 42063 ; DICE FOR SHERIONA CHECK_DICE 1E RUN_EXCHANGE 40006 ENDEVENT 42064 ; DICE FOR LUGIASA CHECK_DICE 2E RUN_EXCHANGE 40006ENDEVENT 42065 ; DICE FOR AVEDONA CHECK_DICE 3E RUN_EXCHANGE 40006ENDEVENT 42066 ; DICE FOR HELENOIDA CHECK_DICE 4E RUN_EXCHANGE 40006ENDEVENT 42067 ; DICE FOR HELL BLOODA CHECK_DICE 5E RUN_EXCHANGE 40006ENDEVENT 42068 ; DICE FOR GARPA CHECK_DICE 6E RUN_EXCHANGE 40006ENDEVENT 42069 ; DICE FOR ELYSIUMA CHECK_DICE 7E RUN_EXCHANGE 40006ENDEVENT 42070 ; Fragment of LecheryE RUN_EVENT 42071 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things.E RUN_EVENT 42072ENDEVENT 42071 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message.A HOWMUCH_ITEM 389166000 0 0E SAY -1 -1 60006 -1 -1 -1 -1 -1 -1 -1E RETURNENDEVENT 42072 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events.A HOWMUCH_ITEM 389166000 1 9999E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have)E RUN_EVENT 42073E RUN_EVENT 42074E RUN_EVENT 42075E RUN_EVENT 42076E RUN_EVENT 42077E RUN_EVENT 42078E RUN_EVENT 42079ENDEVENT 42073 ; DICE FOR SHERIONA CHECK_DICE 1E RUN_EXCHANGE 40007 ENDEVENT 42074 ; DICE FOR LUGIASA CHECK_DICE 2E RUN_EXCHANGE 40007ENDEVENT 42075 ; DICE FOR AVEDONA CHECK_DICE 3E RUN_EXCHANGE 40007ENDEVENT 42076 ; DICE FOR HELENOIDA CHECK_DICE 4E RUN_EXCHANGE 40007ENDEVENT 42077 ; DICE FOR HELL BLOODA CHECK_DICE 5E RUN_EXCHANGE 40007ENDEVENT 42078 ; DICE FOR GARPA CHECK_DICE 6E RUN_EXCHANGE 40007ENDEVENT 42079 ; DICE FOR ELYSIUMA CHECK_DICE 7E RUN_EXCHANGE 40007END
 
R Çevrimdışı

RVN10

Kayıtlı Üye
17 Ocak 2014
147
0
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35
Cevap: [1298] Detaylı .Evt Edit (Quest oluşturmak)



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